Yesterday I went through an exercise with one of my companies on the social networking feature set. We went through the basic list first:
1. Add, edit, manage, invite friends.
2. Sending and receiving messages privately.
3. Announcing to friends when some activity is accomplished on the site, with announcements going out via email. Management of such communication to your friends list (instead of knowing and typing in tons of email addresses).
4. Commenting on your friends. Approval of comments to appear.
Then we added some more on top of the basic list:
1. Tracking activity of your friends via RSS feeds or announcements.
2. Affecting your public and private activity setting, by being able to expose your activity only to your friends instead of totally public and totally private.
3. Rating your friends. Enabling reputation building through rating.
4. Enabling reputation building through activity on the site.
5. SPAM management.
After that we talked about something I wrote about a while back, which is about Fame and Competition on the Net. I think fame refers to:
1. Fame amongst your circle of friends so that you feel important and have notoriety and show expertise.
2. The creation of your personal fame, which is a great way to encourage activity on the site. Create a system by which people build up their rating and reputation to create fame.
3. Application of that fame in opening up new functionality to those with higher reputation, versus those with little or no, or negative reputation/fame.
4. The ability to see their fame expressed, in leaderboards, star ratings, in comments on users, in lists sorted by fame.
Competition refers to:
1. With respect to fame, competition encourages activity by making people compete to be more famous than other people.
2. When you make things visible like reputation and ratings to the world, you foster competition when users want to have higher reputation and ratings over their friends. Leaderboards, graphical elements like rating stars, reputation building comments like those found on Yelp, are all great ways to show how great you are, which in turn encourages more activity on the site to make you chase greatness over and above your friends.
3. Getting to the top of certain lists, or placement on a certain page like a home page fosters competition. For example, if there is a module on the home page which shows recent activity, a user might increase activity just to be able to say that he got his activity shown on the home page.
4. Competition amongst people you know is great as well as to the rest of the world. A user will want more notoriety within their circle of friends as well as to the world at large.
5. If orchestrated right, competition can bring an element of gaming into the equation which can make the activity fun and engaging. That’s not to say that gaming needs to be in the arcade sense of the word; it just means that a sense of play, of being able to strive and to win are elements that need to be present.
Social networking for meeting and activity management are the basic functions. But I would argue that they are not enough. There are enough social networks out there where you can perform these functions. A site who wants to employ social networking needs to rise above common functions, such as with elements which generate fame and competition. You want to make your site more than just a place for meeting and hooking up. Design activities which foster meeting AND fame and competition AND encourage activity on your site and you’ll win across multiple goals.
Category Archives: Design
Interesting Pictures Navigation: Asia Grace
Something about this pictures navigation really appeals to me:
Asia Grace
It allows a hierarchical drill down into images. I like the rollover feedback of selection by outlining. I can see many applications of this technique on other sites.
To Set the Record Straight…Yahoo! Logo
EVERYBODY tells people I designed the Yahoo! logo. Unfortunately, that is only partially true. Here are the truths:
1. I actually drew/designed the Jumping Y Guy logo which is the original corporate logo.
2. The Jumping Y Guy had other type when we launched prior to today’s logo type.
3. Yahoo! hired Organic to do a redesign of Yahoo! sites as well as the logo.
4. Kevin Farnham (founder of Method Design) was the designer at Organic who executed the type explorations and design of the Yahoo! logo type. Geoff Katz creative directed it from Organic’s side.
5. I art directed it from Yahoo!’s side.
6. After the logo type was done, I replaced the logotype under the Jumping Y Guy with the new logo type for unity. The logo type launched across all Yahoo! sites on Jan 1, 1996.
7. Trivia: the original logo came from the T-26 font, Able. (Please don’t buy this font and create Yahoo-like text – you’ll fail miserably and also be disrespectful of thee brand).
There you have it!